top of page
Code Samples
Dialogue Editor
C# | Unity
This is a custom Dialogue Editor I made in a week using Unity's editor tools. I followed the Model/View architecture to create the node graph view and the properties view.

Particle System
C++ | Custom Engine
This is a code sample that shows how I set up the particle system in the game, Field Punk. The engine was based off the Entity-Component System so there was a Particle Emitter component that could be added to a game object.

Code Samples: Projects
bottom of page